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Revision as of 06:22, 25 February 2019
Case Study: Mapocci
An award winning project described as a tangible interface for emotional communication
Created by By: 'Laura Malinverni & Lilia Villafuerte’
Video of the project can be found here.
Description of Work
Mapocci is an interactive toy for children, it is designed to promote emotional learning and social communication. It aims to achieve this by way of enhancing transmission of affects, narrative construction and communicative awareness. The toy is provided with a 3g connection that will enable distance communication, and it uses a system of sensors and actuators to create an interactive experience.
Mapocci’s objectives are:
- improve social communication and interaction between children
- elicit affective communication by constructing affective experience in interaction
- apply gesture based interaction to narrative construction.
Mapocci is a project by Laura Malinverni & Lilia Villafuerte, produced with the support of Telefonica I+D and Laboral, Art and Industrial Creation.
Artist Statement
From Laura Malinverni's website:
Together with Lilia Villafuerte we designed, developed and evaluated Mapocci, a robotic companionship for affective communication. In the project I worked in the design, the hardware development and users testing
Halfway between a toy, a media and a pet: Mapocci is designed as a playable interface which allows children to experiment with emotional communication through a physical and sonic experience. Children can interact with Mapocci by touch, movement and physical activity, and the toy - thanks to its system of sensors and emotional intelligence software - can recognise that care and react accordingly. In this way Mapocci simulates its own emotional mood.
These features allow Mapocci to function as a relational object, responsible for collecting and making visible emotional states expressed by the child in their physical interaction with it. Two Mapocci can also be connected to each other through a 3g Internet system, facilitating the remote exchange of emotional messages.
The communication system, inspired by the empathic functioning of the brain, allows physical interactions with one toy to be reflected in the behaviour of the other and vice versa. The model generates a context where each toy serves as a metaphor of the other, emphasising links between human beings and the active role of each one in determining the sensations and emotions of others.
Technology
Mapocci is a device based on a wireless connection system which allows for the remote communication of emotional states through a structure of sensors, sound actuators and exchangers. The mechanism is a stand-alone device and does not require a computer in order to operate.
Implications
E.g. Making available sensor output in a creative visual manner alerts the wearer and the spectator to environmental variables in an engaging manner. Sharing data in this way, encouraging emotional engagement through visualisation and feedback, has significant implications around how wearable technology and smart city infrastructure can work with citizens to enhance urban life.
Relevant LSP projects:
MONICA (Management Of Networked IoT Wearables – Very Large Scale Demonstration of Cultural Societal)
SynchroniCity (SynchroniCity: Delivering an IoT enabled Digital Single Market for Europe and Beyond)