Difference between revisions of "Mapocci"
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== Case Study: Mapocci == | == Case Study: Mapocci == | ||
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By: '''Laura Malinverni & Lilia Villafuerte’'' <br> | By: '''Laura Malinverni & Lilia Villafuerte’'' <br> | ||
Revision as of 05:52, 25 February 2019
Case Study: Mapocci
A tangible interface for emotional communication
By: 'Laura Malinverni & Lilia Villafuerte’
Video of the project can be found here.
Description of Work
Mapocci is an interactive toy for children, it is designed to promote emotional learning and social communication. It aims to achieve this by way of enhancing transmission of affects, narrative construction and communicative awareness. The toy is provided with a 3g connection that will enable distance communication, and it uses a system of sensors and actuators to create an interactive experience.
Mapocci’s objectives are:
- improve social communication and interaction between children
- elicit affective communication by constructing affective experience in interaction
- apply gesture based interaction to narrative construction.
Mapocci is a project by Laura Malinverni & Lilia Villafuerte, produced with the support of Telefonica I+D and Laboral, Art and Industrial Creation.
Artist Statement
E.g. We are surrounded by polluting agents and other factors that have a direct impact on our everyday lives, our mood and, ultimately, on our behaviour. Variations in noise, temperature, atmospheric pressure, ultraviolet radiation or amounts of carbon monoxide are some of the challenges we have to face on a daily basis. At the end of the day, they are agents that influence our temper and our behaviour with others.
Technology
E.g. ""Environment Dress 2.0"" consists of garments that collect information about the wearer’s immediate surroundings, visualize the data and make them available via an app. Sensors collect data on: Noise, temperature, air pressure, ultraviolet radiation, carbon monoxide level.
Implications
E.g. Making available sensor output in a creative visual manner alerts the wearer and the spectator to environmental variables in an engaging manner. Sharing data in this way, encouraging emotional engagement through visualisation and feedback, has significant implications around how wearable technology and smart city infrastructure can work with citizens to enhance urban life.
Relevant LSP projects:
MONICA (Management Of Networked IoT Wearables – Very Large Scale Demonstration of Cultural Societal)
SynchroniCity (SynchroniCity: Delivering an IoT enabled Digital Single Market for Europe and Beyond)