Open Prototyping methodology
The Open Prototyping methodology provides a framework to analyse how combining art and ICT can stimulate innovation and demand for IoT and Smart City data and services, and highlight potential roadblocks to acceptance before they are encountered.
Research has assessed the implementation of the Open Prototyping framework in IoT pilots in the UK, Netherlands and Singapore. Findings suggest two key contributions of combining Art and ICT through Open Prototyping are to:
1. Stimulate innovation and demand for IoT data and services in ICT companies, and
2. Enable consumers and industry users to question what is trusted, acceptable and desirable (Ibid.).
Evaluation Framework of the methodology for integrating ICT and Art for LSPs
The Open Prototyping methodology highlights actionable evaluation to iterate and improve the methodology. Additionally, evaluation material aimed at advocacy should be collected to communicate the results of ART-ICT co-creation and to ensure the continuity of projects in this domain.
The research further identified benefits to the IoT pilots and the artists themselves corresponding to different stages and dimensions of the activity, as detailed in Table 2:
Round-tables in non-usual places for the context of IoT will be organized. They will take the STARTS Talks model in which the participation of the partners of the LSPs, end-users, scientists and artists are gathered to discuss and present to the audience the innovations undertaken in the pilots. They will take place, for example, in Ars Electronica and European Parliament.
The round-tables will serve as a starting point and as a networking hub for its participants to raise awareness across the LSPs and the artistic community for the importance of creative synergies between the arts, science and technology to foster innovation in European industry.
On the other hand, the European Union strongly relies on innovation to compete globally and to make our society more sustainable and inclusive. It is becoming increasingly clear that in order to succeed Europe has to avoid silos and think more holistically about innovation and technology that is of value to society. In this spirit, high tech companies and funding agencies are currently promoting creative synergies between art and technology.
Participants will reflect on alternative innovation processes that recognise the Arts as a disruptive catalyst for innovation in economy and in society.
Experience Readiness Level policy implementation
The Experience Readiness Level indicator is to be developed and implemented during the CREATE-IoT project. It aims at directly complementing and to be in direct connection with TRL from the point the of view of the user or potential up-taker.
Kevin Ashton in 1999 coined the term IoT, and understood it as an evolution of the Internet whereby "we empower computers with their own means of gathering information, so they can see, hear and smell the world for themselves, in all its random glory".
Nowadays, we understand the power of the hyper-connected society – a society where billions of devices are connected to the global Internet – is about empowering humans, not computers. At the same time, the ubiquity of connectivity is considered an outdated concept because it is here. It is now Nowadays, it is not only needed, it is indispensable. Of course, specialists have understood the notion of ubiquity, mainly because they developed our digital systems to be indispensable. Ubiquitous computing has been hastened through the consumption of networked digital devices, whose adoption, i.e. smartphones, is an irreversible trend in society.
However, the technology-agnostic population, meaning the majority of population that merely wants to live a happy life, has been facing technology as an enabler for better lives. And they are completely correct. Technology is no more than an enabler.
So, where is the challenge then? The challenge is that ubiquity radically changes established innovation paradigms. In an Internet of Things conceived as an enabler for an Internet of Humans, prosumers are empowered, not just users. In reality, in many application domains, such as mobile apps domain, users became beta users. The 21st century consumption supports a growing culture of information sharing, creation, participation and collaboration via digital tools and the World Wide Web, from which projects such as Wikipedia, YouTube, Arduino, and Linux have emerged.
In the hyper-connected society, everyone has a say and is part of the system: human beings, machines, artificial intelligences, companies, governments, associations, armies, etc. We are much more than hyper-connected systems: we are entangled organisms and living realities that are simultaneously real and unreal, and have at the same time truth and post-truth. As soon as we understand this, we also understand that we always stick to our primordial condition: survival, to be alive and to live well.
In this context, artists are privileged candidates that can guide us in such an entangled system of organisms rationally, emotionally, and also spiritually. Feelings about a specific technology, such as the feeling of trust are crucial for us to accept new technologies in our lives. Similarly, to the feeling of trust, the feelings and sensations that are trigger during experience from the perspective of the utilization of IoT applications by the participating user, or prosumer is extremely relevant.
The main idea is that a technology in low level TRL can be ready to create interesting experiences that could contribute to the improvement of the technology in question, guide future applications, create awareness at early stage to a potential product, enhance acceptance, trust and adoption. ERL will be ideal for artistic experimentation of technology.
The European Union by adopting and implementing the ERLs will fulfil its goals of making a Digital Single Market that puts humans, or in other words European citizens at the centre.